Little Lighting exercice in UE4, on this one I wanted to add a bit more story telling.
I based myself on a beautiful concept art of Yun Ling
https://www.artstation.com/artwork/rR5wba
Used the Abandonned Warehouse scene and the character from Paragon.
(https://www.unrealengine.com/marketplace/en-US/product/scans-abandoned-factory-buildings-day-night-scene)
The set up is pretty basic:
-Baked Lightmaps with PBR values on the sun and sky (tried the real lux values of the sun (100 000lux) and I was surprised how well Unreal handled it)
-Added Rect Lights to add more fill lights in the scene and to help composition
-Added Lights to the Channel of the characters to work their light rig (key, fill, rim)
Hope you enjoy!