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Little Lighting exercice in UE4, on this one I wanted to add a bit more story telling.
I based myself on a beautiful concept art of Yun Ling
https://www.artstation.com/artwork/rR5wba
Used the Abandonned Warehouse scene and the character from Paragon.
(https://www.unrealengine.com/marketplace/en-US/product/scans-abandoned-factory-buildings-day-night-scene)
The set up is pretty basic:
-Baked Lightmaps with PBR values on the sun and sky (tried the real lux values of the sun (100 000lux) and I was surprised how well Unreal handled it)
-Added Rect Lights to add more fill lights in the scene and to help composition
-Added Lights to the Channel of the characters to work their light rig (key, fill, rim)
Hope you enjoy!

Lighting Set Up.

Lighting Set Up.

With and without color grading (used Unreal post Process Tool).

With and without color grading (used Unreal post Process Tool).

Final Render with concept art I used.

Final Render with concept art I used.